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Iridescent Platonic Solids: a quick AI generation experiment

Saturday, 1 November 2025 by Bruce Rawles

I just tried a quick experiment with ChatGPT to see what it would generate with the prompts below. When we visited Oaxaca, Mexico, a decade or two ago, we were inspired by the colorful carved and painted “alebrijes”. We brought home a few souvenirs, so I started with this whimsical idea. The response was great in terms of making colorful animal figurines – they look like they might be illuminated with ultraviolet light … but the only animal that could slightly be considered to be even partially constructed from a Platonic solid was the hindquarters of the bull:

ChatGPT experiment: rainbow colored alebrijes

Then I tried eliminating the animal element but adding iridescence; the iridescent quality of the polygon surfaces was superb in this regard, just the quality I was envisioning. However, I wanted the 5 Platonic Solids, and the AI query got 4 out of 5 right, with the icosahedron duplicated (lower center and lower right) and the octahedron replaced with what looks like a hexagonal bipyramid in the upper right of the 6 polyhedra.

ChatGPT experiment: platonic solids with iridescent gradient faces; icosahedron replaced with hexagonal bipyramid

I gave it another go, and the iridescence mostly went away (although still nice rainbow gradient surfaces, now with black edges), and the bipyramid corrected to an octahedron.

ChatGPT experiment: platonic solids with rainbow gradient faces; icosahedron duplicated

I think I might dust off MegaPOV (or whatever might be a good ray-tracing app for the Macintosh) and see if I can get an AI app to generate the code needed as input to a more conventional ray-tracing app to see if I can coax a bit more mathematical precision.

Any suggestions, anyone?

 

Filed Under: 3D Geometries, AI-generated geometric art, Platonic Solids, sacred geometry apps, sacred geometry art, sacred geometry toys

AI Geometric Art Tools

Sunday, 24 August 2025 by Bruce Rawles

This post will pose more questions than answers, since it seems we’re still in the “wild west” early days of popular adoption of a plethora of AI offerings, and I am hardly keeping up with all the developments in so many sectors as “everyone and their uncle” jumps on the proverbial AI bandwagon!

(I’m also in the midst of moving from Arizona back to Oregon, so this will be a quick commentary! I hope to have much more useful information, helpful resources, and examples in a future post!)

In prior posts, I’ve dabbled with some AI-generated geometric imagery:

  • Digital dabbling with Dall-E (early primitive experiments)
  • AI generated geometry – revisited a few months later (a little further along, but still nascent)

Here is an example from the more recent post:

Dall-E 3 AI-generated image using prompt "make an image of (a) sea of mirrored geodesic spheres" thanks to Dave Van Dyke

Here is an example from the earlier post:

While the geometric imagery generated by artificial intelligence is often stunning, I typically notice that the images frequently don’t provide accurate models of precise geometric archetypes, being more oriented toward popular art and illustration than images for science, engineering, or renderings with CAD accuracy. If one looks closely, there are inconsistencies and “wonkiness” that don’t hold up to zoomed-in scrutiny if one wants the photorealism that ray-tracing software can achieve.

Do you know of websites, software, AI apps running on various platforms, browsers, devices, etc., that address this seeming void in AI functionality? I’m hoping that soon we’ll find mechanisms that assist in generating imagery with the same accuracy as ray-tracing software using precise geometric coordinates for the vertices of polyhedra, for example. If so, let me know via our contact form.

I found this web page of “AI Geometric Art Examples” by Open Art that looks promising, but when I click on the “… create …” buttons, I arrive at a more generic-looking interface. I’ll explore further when I have more time, but I’m eager to hear from readers if you’ve found good AI for geometry. Here’s a nice image from the page noted above:

AI Geometric Art Example by OpenArt
AI Geometric Art Example by OpenArt

I posed this query: “geometric image generation for science, engineering, renderings with CAD precision” to my browser (Brave) and got this response:

“Geometric Image Generation for Science
Recent advancements in geometric image generation for science, engineering, and high-precision renderings are increasingly focused on bridging the gap between visual data and parametric Computer-Aided Design (CAD) models. A significant development is the CADCrafter framework, which generates parametric CAD models directly from unconstrained real-world images, such as those captured by users with standard cameras.
This approach leverages a latent diffusion model conditioned on geometric features like depth and normal maps, which are invariant to texture and help mitigate the domain gap between synthetic training data and real-world images.
To ensure the generated CAD command sequences are geometrically valid, the model employs direct preference optimization (DPO) fine-tuning using feedback from an automatic CAD compiler, which acts as a code checker to categorize outputs as valid or invalid.

This method addresses the limitations of traditional generative models that produce 3D shapes with rough surfaces and indistinct edges, which lack the precision required for manufacturing and simulation.
By training solely on synthetic textureless CAD data and testing on real-world images, CADCrafter demonstrates robustness and generalization to unseen objects, even when processing single-view images.
The framework’s ability to distill knowledge from multi-view to single-view inputs enhances its accuracy and practicality for everyday applications.

Further, geometric deep learning (GDL) techniques are being applied to analyze and generate CAD data directly from complex representations like Boundary Representation (B-Rep), which encodes high-level parametric details.
GDL methods, including Graph Neural Networks (GNNs) and Transformers, are used for tasks such as similarity analysis, retrieval, synthesis, and autocompletion of CAD models, aiming to automate repetitive design tasks and facilitate design reuse.
These methods can learn intricate geometric features from B-Rep data without converting it to formats like meshes or point clouds, thus avoiding computational expense and information loss.

For applications involving imaging data, such as microtomographic scans, fast, realistic simulations on GPUs are used to generate synthetic CT images that include realistic artefacts like beam hardening and photon noise.
These simulations are crucial for creating accurate CAD models from data affected by strong imaging artefacts, enabling precise geometric analysis of materials and structures.
The gVirtualXray (gVXR) framework exemplifies this, simulating X-ray projections and CT volumes in milliseconds on a GPU, which is orders of magnitude faster than Monte Carlo simulations, while maintaining high accuracy.
This speed enables the use of repetitive simulations for tasks like image registration and training deep-learning algorithms.

These integrated approaches—combining image-to-CAD generation, geometric deep learning, and high-fidelity simulation—represent a transformative shift towards creating precise, editable, and manufacturable digital twins from diverse data sources, significantly enhancing workflows in science, engineering, and design.

AI-generated answer. Please verify critical facts.”

(Note the now familiar disclaimer in the last line.)


Do you have suggestions for future GeometryCode.com blog posts? Please let us know; we just updated and simplified our ongoing survey here.

Filed Under: 2D Geometries, 3D Geometries, AI-generated geometric art, applications, polyhedra, sacred geometry apps, sacred geometry news

Encyclopedia of Polyhedra By George W. Hart … and other geometric gems

Sunday, 16 March 2025 by Bruce Rawles

Apples and Oranges by George W. Hart https://www.georgehart.com/Applorng.html
Apples and Oranges by George W. Hart
https://www.georgehart.com/Applorng.html

It’s time to revisit the work of other polyhedra enthusiasts. Of particular note (having crossed my digital path again recently) is George W. Hart who has shared some excellent resources along these lines (faces, vertices, etc.) for decades. Here’s one gold mine to explore: Virtual Polyhedra: The Encyclopedia of Polyhedra By George W. Hart. Here is part of the table of contents and highly recommended if you want to explore the genres and categories of polyhedra; lots of great imagery, rotatable 3D models (rotate them with your mouse), facts and details:

  • Platonic Solids (Regular Convex Polyhedra) Background List of models
  • Kepler-Poinsot Polyhedra (Regular NonConvex Polyhedra)Background List of models
  • Archimedean Polyhedra (Semi-Regular Convex Polyhedra) Background List of models
  • Prisms and Anti-Prisms Background List of models
  • Archimedean Duals Background List of models
  • Quasi-Regular Polyhedra Background List of Models
  • Johnson Solids (the remaining convex polyhedra with regular faces) Background List of models
  • Pyramids, Dipyramids, and Trapezohedra Background List of models
  • Compound Polyhedra — Introduction Background List of models
  • Stellated Polyhedra — Introduction Background List of models
  • Compounds of Cubes Background List of models
  • Convex Deltahedra Background List of models
  • Zonohedra Background List of models
  • Uniform Polyhedra Background List of models
  • Uniform Compounds of Uniform Polyhedra Background List of models
  • Stellations of the Icosahedron Background List of models
  • Stellations of the Rhombic Triacontahedron Background List of models

Perhaps the most well-known and ubiquitous polyhedral shapes have fold-up models (and related patterns) for the first 3 categories above in Sacred Geometry Design Sourcebook (SGDS pages 196-220) and also on this website for the 5 Platonic Solids and 13 Archimedean Solids as well as Illustrations of Platonic And Archimedean Solids, Math Tables for Platonic And Archimedean Solids (and much more about polyhedra on this website.

compound of five cubes by George W. Hart
compound of five cubes by George W. Hart

If you exhaust this generous resource (or somehow overlook a few gems) here are more of his contributions – the videos are particularly helpful if you want to replicate his constructions:

  • The Pavilion of Polyhedreality
  • George’s Instagram page with some excellent 3D geometric sculptures
  • Mathematical Impressions: The Golden Ratio (short video)
  • Hyperboloids (short video)
  • Little Zonohedral Library (short video; my favorite of these which also features our mutual friend Russell Towle who showed me his 3D zonohedral models (such as Rhombic Spirallohedra)
    years ago in Dutch Flat, California)
  • Ceci n’est pas une lampe (fun, clever, short video)
  • Birdland (another clever short video)
  • Seven Slide-Together Constructions (another interesting short video)
  • … and MANY more!
Stained Glass Ball By George W. Hart https://www.georgehart.com/stained_glass.html
Stained Glass Ball By George W. Hart
https://www.georgehart.com/stained_glass.html

Filed Under: 2D Geometries, 3D Geometries, applications, Archimedean Solids, golden ratio, Platonic Solids, polyhedra, sacred geometry art

Non-Euclidean Geometries

Sunday, 23 February 2025 by Bruce Rawles

At the end of last month’s post we gave this example of non-Euclidean geometric art inspired by M. C. Escher’s pioneering graphics which explored various geometries and illusory perspectives.

Also noted in last month’s post, here’s a still image related to a scene in the movie “Inception” that had a physical implementation of an impossible (never-ending) staircase; our limited geometric perspectives can deceive us:

Penrose stairs in the movie "Inception"

Since there’s no point in “reinventing the wheel” I’ll quote from Wikipedia’s definition for non-Euclidean geometry, also since I’m a novice in that field, but an admirer of art and imagery inspired by that geometry that stretches our imaginations:

In mathematics, non-Euclidean geometry consists of two geometries based on axioms closely related to those that specify Euclidean geometry. As Euclidean geometry lies at the intersection of metric geometry and affine geometry, non-Euclidean geometry arises by either replacing the parallel postulate with an alternative, or relaxing the metric requirement. In the former case, one obtains hyperbolic geometry and elliptic geometry, the traditional non-Euclidean geometries. When the metric requirement is relaxed, then there are affine planes associated with the planar algebras, which give rise to kinematic geometries that have also been called non-Euclidean geometry.

The principles below (from the next section in the Wikipedia page) reveal how the behavior of parallel and perpendicular lines differs in two common non-Euclidean realms; Hyperbolic Geometry and Elliptic Geometry: with a graphic demonstrating how if we don’t make certain Euclidean assumptions about space (e.g. parallel and perpendicular line behavior) such as the requirement that the sum of the angles of a triangle add up to 180°.

The essential difference between the metric geometries is the nature of parallel lines. Euclid‘s fifth postulate, the parallel postulate, is equivalent to Playfair’s postulate, which states that, within a two-dimensional plane, for any given line l and a point A, which is not on l, there is exactly one line through A that does not intersect l. In hyperbolic geometry, by contrast, there are infinitely many lines through A not intersecting l, while in elliptic geometry, any line through A intersects l.

Another way to describe the differences between these geometries is to consider two straight lines indefinitely extended in a two-dimensional plane that are both perpendicular to a third line (in the same plane):

  • In Euclidean geometry, the lines remain at a constant distance from each other (meaning that a line drawn perpendicular to one line at any point will intersect the other line and the length of the line segment joining the points of intersection remains constant) and are known as parallels.

  • In hyperbolic geometry, they diverge from each other, increasing in distance as one moves further from the points of intersection with the common perpendicular; these lines are often called ultraparallels.

  • In elliptic geometry, the lines converge toward each other and intersect.

Here’s a simple graphic that gives a hint about the fundamentals of these mind-warping geometries that might be akin to warm-up exercises for four-dimensional (and beyond) geometries and polytopes, which we like to explore on this website now and then.

Comparison of geometries: Elliptic, Euclidean, Hyperbolic
By Cmglee – Own work, CC BY-SA 4.0, Link

By Cmglee – Own work, CC BY-SA 4.0, Link

Here’s an example of hyperbolic geometric art:

Rhombitriheptagonal tiling
Rhombitriheptagonal tiling – Parcly Taxel, Public domain, via Wikimedia Commons

Here’s an astronaut’s perspective example of how the sum of the angles of a non-Euclidean triangle can add up to more than 180° on the surface of a spheroid (our beloved planet):

Spherical geometry example: sum of angles exceeds 180 degrees
Spherical geometry example: sum of angles exceeds 180 degrees; Lars H. Rohwedder, Sarregouset https://en.wikipedia.org/wiki/File:Triangles_(spherical_geometry).jpg

For further exploration and many more wonderful and artistic images, I recommend this article “The Use of Non-Euclidean Geometry in Art” on the naiadseye blog …
and this post “Non-Euclidean Geometry Art August 4, 2014″ on “Harrison Hartle’s Art/Music/Theater F200 blog.”

The latter has this excellent TED talk video about “The beautiful math of coral” by Margaret Wertheim (2009); I first learned of this fascinating realm of modeling coral reefs (and many other “hyperbolic geometry” life forms with crochet hooks) from my colleague Libby M. in Oregon at a Geometers meeting about 20 years ago who had made and shared several knitted models inspired by this work:

Margaret Wertheim (in the video above) references the work of Froebel, an educational pioneer featured on this website. Froebel-inspired products are available from RedHen Books and Toys featuring unique, hard-to-find educational materials, toys and books such as Bradford Hansen-Smith’s circle folding videos, books and supplies.

In addition to the other affiliates on the GeometryCode.com website featured in the sidebar on every page that help support this “labor of love” website, please check out Ka Gold Sacred geometry jewelry by artist David Weitzman including wearable geometric art including Flower of Life, Seed of Life, Golden Spiral, Fruit of Life, Vesica Piscis, Star tetrahedron “Merkaba”, Fibonacci Whirling Squares Spiral “Phi”, Metatron’s Cube, Chambered Nautilus, Labyrinth, Torus Tube, Tetractys, Sri Yantra mandala, Tree of Life, and Hexagram (Star of David).

The Wolfram MathWorld page on Non-Euclidean Geometry also has many pertinent links and resources.

The Bridges organization has more related material on the subject of mathematical art.


In case you still need a 2025 calendar, there are 10 months left in the year as of the date of this post, and 2025 calendars are still available – as well as my over-quarter-century-old timeless classic reference book, Sacred Geometry Design Sourcebook – Universal Dimensional Patterns, heavily inspired by Escher, and other geometric luminaries.

Filed Under: 2D Geometries, 3D Geometries, 4D Geometries, Fractal Geometry, Platonic Solids, sacred geometry art, sacred geometry jewelry, sacred geometry news, sacred geometry toys, sacred geometry videos

M. C. Escher’s Geometry and Illusory Perspectives Revisited

Monday, 27 January 2025 by Bruce Rawles

Musing about how the interpretations of our physical senses are often misled by optical (and other) illusions, I was reflecting on being inspired decades ago by the classic M. C. Escher images in the book (The Graphic Work of M.C. Escher Introduced and Explained By the Artist Paperback – January 1, 1973
by M. C. Escher). The cover of this Escher book features an image of a small-stellated dodecahedron with cutouts in half of the lower portion of each triangular face of each stellating pentagonal pyramid permitting polychromatic reptile heads and limbs to protrude (Gravity, June 1952. Lithograph and Watercolour.) Many of Escher’s illustrations demonstrate these sensory deceptions – which can be beneficially used to inspire a willingness to see things from multiple (open-minded) perspectives –  such as images in his Impossible Constructions and Mathematical galleries and other classic images employing space-filling tessellation patterns and numerous instances of multiple simultaneous perspectives. In addition to an early introduction to Platonic Solids, Archimedean Solids, stellations, and more in the polyhedral realms, Escher’s pioneering visionary art seemed to suggest to me the value of exploring perspectives beyond  what our unreliable senses (and our misinterpreting minds) report and stoked a curiosity to explore realms beyond ordinary viewpoints. My other primary blog is devoted to these metaphysical explorations.

Examples which show the distortions of our sensory misinterpretations include these images (I haven’t copied the images due to copyright requirements, so please tap the links on this post to check out these example Escher gems (many more in these extensive archives: Selected Works by M.C. Escher):

  • Balcony. July 1945, Lithograph (a coastal condo scene where the center “bulges” out in fisheye lens fashion)
  • Three Spheres I. September 1945, Wood Engraving. (I had a vibrant fluorescent “black light” poster of these stacked spheres on my wall in high school)
  • Reptiles. March 1943, Lithograph (including a 3D dodecahedron and a 2D tiling (tesselation) pattern of tiled reptile shapes)
  • Up and Down. July 1947, Lithograph (staircase/balcony composition combining bird’s eye and worm’s eye views of the same scene blended into one)
  • House of Stairs. November 1951, Lithograph (an impossible realm of stairs crawling with multi-legged creatures that can crawl or spiral roll)
  • Relativity, July 1953, Woodcut (another impossible realm of staircases)
  • Sun and Moon. April, 1948, Woodcut, printed from four blocks (Solar/lunar motifs overlap with space-filling birds)
  • Double Planetoid. December 1949, Wood Engraving printed from four blocks (star tetrahedron made from an “organic” tetrahedron and a “man-made” tetrahedral world that interpenetrate but do not appear to touch)
  • Order and Chaos II. August 1955, Lithograph (featuring a small stellated dodecahedron with pentagrams on the pentagonal bases)
  • Three Worlds, December 1955, Lithograph (leafs float on the surface of a fish pond reflecting bare winter tree branches which also seem like roots); this image was used as the original album cover for the Beaver & Krause vinyl album “In A Wild Sanctuary” which you can hear here, combined with their more recent album, Gandharva (celestial musician). Fascinated by the idea of musically interesting harmonics and proportions, I made (using a FORTRAN program) a spreadsheet using the CDC3400 our high school had access to once a week showing resonant frequencies and harmonics of the Grand Gallery of the Great Pyramid at Giza, Egypt (see other internal references to the amazing geometry of this pyramid) and other accessible chambers. On two occasions, I visited Beaver’s Los Angeles recording studio in the early 1970s and planned to join him to record electronic (Moog analog synthesier) music in the Great Pyramid at Giza, Egypt in fall 1973, but this trip never materialized, as the Middle East political situation then was hardly conducive to travel. In November 1992 (19 years later) I was able to explore the interior of the Great Pyramid and record some flute music by Gregg Braden (his website) with my wife Nancy and 18 others on a tour led by Braden.
  • Print Gallery, May 1956, Lithograph (a recursive image of an art gallery where the interior columns become exterior posts of an overhanging roofline); this is the image that reminded me of non-Euclidean Geometry and revisiting Escher’s art for this post.

Here is a close-up of Escher-inspired tiles that adorn the front yards of at least two local homes in Green Valley, AZ; photographed on nearby neighborhood walks during the past 18 months.

interlocking Escher-inspired reptile tiles

For further exploration, check out:

  • the official M. C. Escher  website
  • the M. C. Escher Wikipedia page
  • Wolfram MathWorld references to Escher, such as Penrose Stairway, Freemish Crate, Impossible Figure, etc.
  • Lessons in Duality and Symmetry from M.C. Escher
  • The Influence of the Perspectives of M.C. Escher … just for starters!

The end of the last article above reminded me that there’s a scene in the movie “Inception” (a fave flick) that had a physical implementation of one of these impossible (never-ending) staircases. featured in a popular Escher image:

Escher’s art also explored Non-Euclidean Geometries, which will be featuring in next month’s post. The art below reflects an example of an Escher-inspired Non-Euclidean geometry.

In case you still need a 2025 calendar, there are 11 months left in the year as of the date of this post, and 2025 calendars are still available – as well as my over-quarter-century-old timeless classic reference book, Sacred Geometry Design Sourcebook – Universal Dimensional Patterns, heavily inspired by Escher, and other geometric luminaries.

Filed Under: 2D Geometries, 3D Geometries, Platonic Solids, sacred geometry art, sacred geometry books, sacred geometry news

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The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
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